Thursday, 5 December 2013

Advertising Role In Marketing 2


Location Based Marketing – Introduction




 2011-2012
Location-Based Services is the technology that can be used as a platform for marketing purposes. You can call it after The LBMA ‘an integration of people, places and media’ but this simple explanation doesn’t capture that the value added by the spatial dimension to mobile marketing is a total game changer… and the discussion you’ll seeing over the next pages will be a prove of it.
Location-Based Marketing has been present on the market for almost a decade in form of SMS or MMS messages but the development of location aware devices as well as location enabled social media gave marketers new possibilities to interact with highly targeted customers. New mobile media created new platforms of communication between business and customers that allows delivering not only the content, but also the direct feedback, or even performing final transactions. Location-Based Marketing allows targeting customers based on spatio-temporal criteria as well as other contexts that make it possible to deliver relevant value-adding marketing message to the user at the right time, place and situation. Wide range of LBM possibilities makes it possible to reach different target groups, with different level of interaction and engagement.
But the term ‘marketing’ goes far beyond the advertising and promotion. It means to get to know your customers, to make extensive customer insight, and by performing marketing process (which definition  you will find later) to create a strong relationship with the customer getting value in return. But the value doesn’t need to be measured in dollars but also the information. And the information is of the biggest value (financial) for everybody.

 

Location-Based Marketing – Definitions


To discuss the term Location-Based Marketing it is necessary to fully understand it’s two components: ‘location-based’ and ‘marketing’. ‘Location-based’ part refers of course to Location-Based Services which I’ve extensively described in the previous chapter. So let us concentrate on the term ‘marketing’ itself.
Marketing was defined by Philip Kotler (marketing academics guru) as “the process by which companies create value for customers and build strong customer relationships in order to capture value from customers in return” in other words it is a process through which goods and services move from concept to the customer. Following Kotler marketing process includes several steps:
  • market analysis,
  • designing a marketing strategy,
  • choosing so-called marketing mix,
  • managing customer relationship,
  • implementation and control.
It is crucial to differentiate between marketing and advertising. While marketing is the overall process, advertising is linked only with promotion of product or service through various communication channels intended to inform or persuade members of a particular audience. Advertising is a part of marketing mix within the marketing process.
Marketing mix however can be described as a set of tools by which marketers can influence the market. The first marketing mix concept described back in 60s is known as the ‘Four Ps’: product, price, place and promotion. There were many variations including 7 Ps… I even heard about 17 Ps. There are 4 Cs : customer value, cost, convenience, communication, and there are as well 7C… But for purposes of this discussion let’s stay with the traditional 4 Ps…
Mobile Marketing Association defines Location Based Marketing as: “any application, service, or campaign that incorporates the use of geographic location to deliver or enhance marketing message/service”. This definition is limiting LBM to a one-way, enhanced communication channel used by marketers to reach customers based on their geographic location.
This is the case of LBM based on sms or mms model which will be discussed further. The definition is however discounting the value of new LBM channels that are integrating Location-Based Services with social media creating a different possibilities for user interaction. Nowadays LBM allows and encourages users to an interactive, two-way communication. In fact effective location-based marketing strategy not only delivers the marketing message or service to the customer but allows to gather consumer insights. One of the most important functions of marketing is not only to communicate the value of a product or service to the market but as well to monitor and control if the campaign target was met as well as the competitors.
Users of LBS and especially Location Based Social Networks like Facebook Places, Foursquare, Twitter or Flickr produce enormous number of social, spatial and temporal data which analysed might answer critical questions for marketers about the customers: Who? Where? When? Why? Providing this information is crucial for solving marketing intelligence issues: determining market opportunities, market penetration strategies, development metrics, investment risks and many others. Further chapters will discuss the whole range of possibilities provided by Location Based Marketing.
Location-based marketing is not geomarketing!!!
Some people confuse Location-Base Marketing with the concept of geomarketing. Geomarketing is a set of tools and methods based on Geographic Information Systems (GIS)  focused mostly on three aspects: analysing spatial customer behavoir, retail location and spatial marketing management. Geomarketing methodology can be used to spatialy analyze and optimize elements of marketing process but it cannot be considered a part of marketing communication channel itself. There it cannot be considered equal to Location-Based Marketing itself.
 

 

Location-Based Marketing – The Concept


Location Based Marketing has been widely used by marketers for several years already but the topic has not been academically investigated. I’ve been doing some significant research in academic and non-academic literature and the only academic description was proposed by Shuguoli Li (in 2011) who proposed the concept that LBM can be described as convergence of three technologies: Location-Based Services, Mobile Marketing and Contextual Marketing.
Mobile Marketing Association defines mobile marketing as “a set of practices that enables organizations to communicate and engage with their audience in an interactive and relevant manner through any mobile device or network”. Mobile marketing is the most personal form of web marketing.
Contextual marketing as a form of targeted advertising that is using behavior or text content imputed by user to provide personalized marketing information with the Internet in real-time, so it’s something what you can observe in gmail, when ads are targeted to what you write. In Location-Based Services as a part of Context-Aware Services the context refers to spatio-temporal data or metadata.
But the is as well different approach and I think that the future marketing will be based to the following premises. Knowing where and when the customer is, it is possible to discover why is he there, so the context of this visit. For example if a customer is at the football stadium during the hour of the match it is highly possible that he is there to support one of teams. This creates whole new way to target specific audience with a context-related information.
Within this model Location Based Marketing could be defined as a mobile marketing utilizing positioning technologies to deliver targeted communication channel where one of the targeting variables (context) is user’s geographic location.

 

Location-Based Marketing – Taxonomy & Types


Marketers have a wide range of possibilities to location enable a campaign based on campaign strategy, objectives and budget. When preparing a marketing strategy companies usually perform several steps: market segmentation, selection of target groups, positioning the product within the target group and preparing a value proposition to the target group. This process is revealing whether some sort of the location-based marketing is meeting the objectives of the marketing strategy of the organization. Depending on the needs of the organization there are several types of LBM:
  • Location Triggered advertisement
  • Location Based Social Media
  • Check-in Based Contests and Games
  • Local Search and Exploration Advertising
  • Location Branded Application
  • Proximity marketing
  • Icons Embedded in LBS Applications

Location Triggered advertisement
Location triggered advertisement is the first and most basic type of mobile LBM. It uses user location obtained by one of positioning technologies to provide messaging (text or multimedia message) or application alerts based on user preferences and opt-ins. These services usually require from users to opt-in or/and install application on a mobile device. Location Triggered Notifications can run on both smartphones and feature phones. The most common technology used in this kind of mobile marketing is geofencing – setting up a virtual boundary around a physical venue. Once opted-in, messages are delivered whenever a consumer enters inside the geofenced area. When applied to indoor LBM a distance to a venue can be at the level of several meters up to a few kilometres when used outdoor.
The advantage of text notifications is possibility to reach every mobile phone with access to cellular network. From the other hand the smartphone application alerts give opportunity for rich user interaction. The topic of location-based text messages will be discussed in details in a separate chapter due to its significant potential of market coverage. Possibilities of consumer targeting in smartphone applications is also significant. Number of active users is one of the most important factors for marketers to choose a particular advertising platform therefore Location-Based Social Networks with number of users often exceed one million are attractive in that matter.
Location Based Social Network Loopt allow users with smartphones to discover venues around them, broadcast their location to friends, and to ‘save money’ by displaying nearby promotions. Company partnered with Groupon -  internet service that features daily deals in a form of discounted gift certificates. Groupon deals are pushed in a form of alerts or notifications to opt-in users that are nearby a location of a deal. The application allows as well to purchase a coupon directly via mobile device.
Location Based Social Media
Presence in Location Based Social Media including services like Foursquare, Facebook Places or Twitter gives possibility for a two-way communication and direct contact with the customer. It can provide for business opportunity to create an interactive experience in-store that leverages the technology in the pocket of their visitors—an experience that will convert them from browsers to buyers and from one-time customers to loyal fans who act as advocates in both the real and virtual worlds. Due to the importance of this topic for marketing it will be discussed in details further in the thesis.
Check-in Based Contests and Games
This type of location Based Marketing reward users with virtual or/and tangible prizes for visiting particular locations and “checking in” or/and completing a particular tasks. Although many Location-Based Social Networks are using elements of gamification there are several dedicated platforms and specific marketing campaigns that differentiate both cases.
There are two types of location-based contest and/or games used for marketing purposes:
  • using existing location-based gaming platforms
  • using one or multiple location-based social media
Some organizations partner with location-based gaming platforms to engage customers. One of the most popular platforms is SCVNGR. This platform allow companies to create challenges to customers. User has to perform a certain task e.x. take a picture or eat particular dish to earn points,  which are redeemable for real-world rewards.
There are as well several examples of successful location-based marketing campaigns that were utilizing potential of Location-Based Social Media to engage customers into active interaction with the brand. One of the most well know marketing campaign of that type was organized in April 2010 in London by Jimmy Choo -  fashion house specializing in luxury shoes, designer bags, and accessories. The campaign called “To Catch a Choo”  was a treasure hunt engaging users on multiple platforms: Twitter, Facebook and Foursquare.
The concept was that a Jimmy Choo representative would place a pair of company’s sneakrs worth $500, take a picture, post it on the campaign twitter account, and finally check in with Foursquare in order for users to know the location of the sneakers. The person who found both the shoes and representative and approached him/her with the phrase “I’ve been following you’, won a pair of the sneakers.
By including the element of the verbal confirmation as well as the location tracking using Foursquare, Jimmy Choo’s was able to counter the issues of GPS unreliability and the system being gamed, which are especially important considerations when handing out high-value prizes.
Local Search and Exploration Advertising
Local Search Advertising is advertising for listings of local points of interest (merchant retailers, restaurants ect.) depending on a geographic position of a mobile device. There are many services that offer this kind of mobile service utilizing Location Based Services including CitySearch, Dex, YellowPages, Google Places, Yahoo Local, AroundMe ect. Recommendation services Yelp or Location Based Social Networks like Yelp and Foursquare have also functionality of local search. Sponsored listings may be included in the listing in some services.
Usually this kind of applications have functionality to perform a local search based on different categories of venues as well as browsing venues on the map. The aim of marketers is to promote their venue within the service. These kind of solutions started to utilize the concept of augmented reality in order to be more attractive for users.
Augmented reality Apps like Nokia City Lens is good example of exploration features:
Location Branded Application
The usage of LBS technology to enhance brand-owned mobile media services. Within this type of Location-Based Marketing there are two models used by organizations:
  • General applications (the weather channel)
  • Sponsored location-based App (SitOrSquat App by Charmin)
  • In-store value-adding applications (Maijer hipermarket chain)
Media brands are the most ardent supporters of the first group of apps.  One of the best examples here is Weather Channel App that has a functionality to display weather forecast at the location of the user.
The next great example is the SitOrSquat App which is the first Bathroom Finder which presents info on near by public restrooms. Additionally you get user reviews, hours of availability and even photos. It’s sponsored by Procter & Gamble Co.’s Charmin which is well-known brand in toilette paper industry. “Our goal is to connect Charmin with innovative conversations and solutions as a brand that understands the importance of bringing the best bathroom experience to consumers, even when they’re away from home,” explained Jacques Hagopian, Brand Manager for Charmin in the press release. “Helping people find a bathroom that is clean and comfortable is exactly what the SitOrSquat project is all about.” 
The other group of applications are branded LBS services that are adding-value to customers of a particular brand. Meijer – American hypermarket chain (in cooperation with Point Inside Inc.) released the “The Meijer Find-it” application. The aim of the application is to pinpoint the items that customer is looking for on an in-store map and navigate user to this location. The application allow to activate discount coupons ect.
Proximity marketing
Proximity marketing refers to localized wireless distribution of advertising content associated with a particular place. This kind of Location-Based Marketing is not linked with geographical coordinates but with a distance to short-range wireless technologies including Bluetooth, WiFi, NFC (Near Field Communication).
Due to several technological issues Bluetooth as well as WiFi proximity marketing although still used did not achieve a major market acceptance. The technology that seems to have a potential to be widely used is Near Field Communication. Interest in NFC has surged in 2011, primarily because Google recently joined a cadre of wireless carriers, banks, and credit card companies planning a number of ways to use the technology for mobile payments in the United States. NFC is a radio communication that is enabled when two devices or device and NFC chip are touching each other or are in a close proximity (usually no more than a few centimetres . This gives marketers a field to create whole new level of in-store interaction with a customer.
Icons Embedded in LBS Applications
Icons embedded in LBS applications is a sponsored embedded advertising. Sponsored embedded advertising that is displayed without a search in a form of icons or logos displayed in maps or augmented reality.

 

Location-Based Marketing – Location Triggered Advertisement


Advertising is linked with promotion of product or service through various communication channels. Location-Based Advertising can be considered promotional message send by text or multimedia message based on user geographic position.
Although the market share of smartphones is growing very fast the majority of mobile phone users still own feature phones. According to The Pew Research Center 2011 the 83% of adult Americans own a mobile phone and 35% of them own a smartphone. In 2011 there were close to 6 billion active mobile subscriptions across the globe of which less than one third are smartphone owners, that is why the potential of SMS and/or MMS based mobile marketing accessible from every mobile phone, cannot be underestimated.
The study performed by Bruner and Kumar in 2006 showed that at this time attitude towards mobile advertising, including location-based advertising was rather negative. User did not differentiate between regular and location-based marketing messages. Receiving too many messages from marketers even if users have opted-in with, caused users to consider those messages as a spam. “Consumers saw mobile spam as having a negative impact on the brand image of the mobile network operator”, especially that in the United States, the user is financially responsible for the transmission and reception of messages. The study done by Kelley and published in 2011 showed that users’ have strong privacy concerns towards this potentially invasive form of advertising however advanced privacy settings may help alleviate some of these concerns, making users more comfortable.
The company called Placecast has used the potential of such a solution. The organization provides services Shop Alerts. It is an opt-in marketing service via mobile devices designed to drive customers to specific physical venues. ShopAlerts is a white-label service that delivers location-triggered mobile messages when customers enter geofenced area. The service works automatically on any mobile phone and does not require installing additional applications. Users opt-in to a given brand’s program and receive text messages on their phone with information, coupons and offers from places of interest around them.
In October 2010 Placecast collaborated with O2 the second-largest mobile operator in the United Kingdom owned by Telefónica. Two companies launched a six-month location-based marketing pilot in the UK, signing up Starbucks and L’Oréal as the first two brands to take part in the trial. The project invited consumers to opt in to the service to receive relevant messages dependent on their age, gender, interests and their location. In October 2011 according to Placecast they have reached 6 million subscribed customers.
It is important that user receive only relevant messages. Besides promotional messages they could have as well situational context (time of day, weather, community routes) or emotional context (places that might connote use of or relevance to the retailer such as sporting and event venues, recreation areas). O2 says that typically a user gets no more than one message per day, and only between four and six promotions per month. Messages sent as part of the service are free to users. It is as well clear how to opt-out from the service.
This solution gives opportunity to target wide number of mobile subscribers, however from the practical perspective it requires from the service provider to have an agreement with network operator and users to opt-in to receive promotional materials, which in cases of small brands and campaigns is not cost effective.

 

Location-Based Marketing – Location-Based Social Media

copyrights:Aleksander Buczkowski 2011-2012
Social Media is a “group of Internet-based applications built on the ideological and technological foundations of Web 2.0, and that allow the creation and exchange of User Generated Content”. Business has been adding social media including Twitter and Facebook to their marketing mix from the early beginning of the phenomenon. In the beginning of 2012 Facebook had more than 800 million active users, from which 44% accessed the service  through their mobile devices. Twitter had over 300 million users from which 55% were mobile users . In the next stage of development social media started to utilize the concept of location. First by Location-Referring Services e.g. venue social recommendation web services where users were publicly sharing their opinion and experiences about particular restaurant or store. Further the intersection of social media and Location-Based Services resulted in the development of Location-Based Social Networks or Location Sharing Services, which can be defined as social media or networks that are accessible through a mobile device which allow to broadcast user’s location or geotag created content. Location Based Social Media can be broadly divided taking into account how they are utilizing the concept of location:
  • ‘At-the-location’
  • ‘About-the-location’
‘At-the-location’ services can be defined as services where location-based content is created at the geographic location. ‘About-the-location’ services can be defined as services which are referring to particular location but the content is not necessarily created in this particular physical place.
From the other hand Location-Based Social Media can be divided taking into consideration dedicated functionality of services:
  • Location-Based Social Networks or Location Sharing Services (e.x. Foursquare, Facebook Places)
  • Location-Referring Services (e.x. Yelp, Qype, Google Places)
  • Social Media with geotagging functionality (e.x. Flickr, YouTube)
 Within this three categories only the first group – Location-Based Social Networks is fully dependent on mobile devices , which means that users are able to use the core functionality only with the location-aware mobile device with installed specific application. The content of this type of Location-Based Social Media is assumed to be created at the location of the venue it refers to. Two other groups are web-based services that are offering additional features with their mobile versions e.g. local search, automatic geotagging. Location-Referring Services content is not likely created at the location of the venue it is about the location. Social Media with geotagging functionality content can refer to anything (not necessarily the location that it was created at). Geotagging usually can be automatically done with a mobile device but in some cases it can as well be added later using computer (e.g. Flickr). All of these services offer different privacy settings, so that particular information can be visible publicly, to venue owners, and to personal social networks.
From the marketing perspective all types of LBSM can bring value to marketing process however Location-Based Social Networks are receiving the biggest attention due to their interactive potential of building community around physical venues. Most popular LBSN can be divided into two major groups depending on whether the location is linked with the core functionality or it is an additional feature:
  • Dedicated
  • Integrated
 Dedicated Location-Based Social Networks include such a media where the primary functionality is based on Location-Based Services (location of the mobile device and wireless internet).  There are more than one hundred of dedicated LBSN but most of them did not achieve any significant market recognition. The most popular service from this group is Foursquare with the community of 15 million users world-wide and growing around 1 million users per month. The other services until now did not capture that significant number of active users however their unique functionality and specific user group can be of significant value to particular brands in their market segment. The industry can be considered to be in its infancy and it is struggling with several issues. The first problem is lack of profitable business models to monetize user base. The second issue is lower than anticipated user acceptance for location sharing services. Due to several scandals including iPhone by Apple Inc. in April 2011, the location tracking technology in mobile devices was under intense scrutiny. Nonetheless Location-Based Social Networks are gradually achieving mainstream market acceptance what is visible in the growing number of users.
Dedicated Location Based Social Networks
Name Number of users (in December 2011)
Foursqaure 15 mln
Loopt 5 mln
BrigthKite 3 mln * shut down in Dec 2011
SCVNGR 1 mln
Gowalla 1 mln * acquired by Facebook in Dec 2011
From the other side Integrated Location-Based Social Networkd are those where location is an extra feature, not necessarily a core functionality. Two major players in this group are Facebook and Twitter, but as well other services including Flickr and You Tube that are utilizing location-awareness of mobile phones. Facebook added location-based functionality in August 2010 introducing Facebook Places and from that time it recorded more than 40 million users broadcasting their geographic location.
Most of Location Based Social Networks have in common so called ‘checking-in’ – the act of claiming one’s location in a particular venue (verified by positioning system) and sharing it with one’s social network, general public, or selected individuals. There are two types of ‘check-ins’: active and passive. Active is when user physically pushes a button on his location-aware mobile device to claim his presence in the venue. Passive is when user’s device or an action (e.g. swiping a loyalty card) claims his presence in the venue without him physically doing it in a mobile device.

 

Location-Based Marketing – Foursquare Analysis

Foursquare is the biggest and fastest growing Location-Based Social Network and its marketing value has been already acclaimed. Its characteristics represent in the most comprehensive way general attributes of LBSN.
Foursquare was launched in March 2009. On the company’s website one can read that it is a “mobile application that makes cities easier to use and more interesting to explore. It is a friend-finder, a social city guide and a game that challenges users to experience new things, and reward them for doing so. Foursquare lets users ’check in’ to a place when they’re there, tell friends where they are and track the history of where they’ve been and who they’ve been there with”.
Main features
Foursquare is a social network so it allows connecting with friends and keeping track of where they are and what are they doing. To engage more friends or/and followers from other social networks user can connect Foursquare account with his/her Facebook and Twitter profiles and broadcast the venue that he/she checked-in via those services. The other major functionality is link with place discovery. Based on positioning system user can browse through venues that are physically around him. Users can as well add a new place that was not present in the service. What seems to be one of the most important aspects from user perspective is that Foursquare employs elements of gamification – particular features used traditionally is games in order “to improve user experience and user engagement in non-game services and applications”. Foursquare uses elements including collecting points, badges and mayorships to motivate people to engage more with the service and while the service is not a game as such, it arguably features pervasive game elements using real places. The game aspect of Foursquare offers virtual and tangible re-wards for check-ins. Virtual rewards come in the forms of points, badges, and mayorships visible in one’s public pro-file. Badges are awarded for a variety of reasons, e.g. for starting to use the service, checking-in on a boat, checking-in with 50 people at the same time, or checking-in at a special event. Mayorships are awarded to a single individual for having the most check-ins in a given place in the past 60 days, where only one check-in per day is counted.
Foursquare is giving business several opportunities to utilized it’s functionality. From the marketing point of view presence in a major social network is additional communication channel. If it fits into marketing strategy and budget than it should be utilized. When a customer checks-in to a particular venue he is a potential client, who shared his visit with a social networks. The first reward for customer is that he is getting points, that might lead to gaining new budget of a mayorship. However from the marketing perspective a customer likes to be rewarded in a tangible way. Foursquare gives business as well possibility to reward customers in a tangible way with a free of charge tool  – Foursquare Specials.
Foursquare Specials are rewarding customers with a tangible reward depending on a goal of promotion:
  • Newbie Special – unlocks on a user’s first time visiting your venue. This is the most direct way to drive new traffic to your venue.
  • Friends Special – a number of foursquare friends need to check-in with to unlock a special.
  • Flash Special – limited daily quantity of goods sold with a special offer.
  • Swarm Special – a number of foursquare users need to check-in within a 3-hour window in order to unlock a special.
  • Check-in Special – every check-in gives predefined reward
  • Loyalty Special – rewards for retaining customers
  • Mayor Special – reward for a mayor – the most frequent visitor over the last 60 days.
User see on the mobile device which venue offers a Special. Venues can also order a customized badge for its customers from Foursquare. This tool requires however some financial investments.
Foursquare has currently clients for the following mobile operating systems: iOS, Android OS, Windows Mobile OS, BlackBerry OS, Palm OS, and the Android platform.
Foursquare privacy policy from marketing perspective
Foursquare is very strict about the privacy matters and it does not allow venue managers to overuse any personal data for business purposes. On the company’s website one can read the follow privacy policy concerning data sharing with venue owners. Additionally user can opt-out from every information sharing settings.
“Check-ins:
  • Verified venue owners can see the users who have checked into their venue within the last 3 hours
  • Verified venue owners can see the time you checked into their venue and the total number of your check-ins at that venue if you are one of the 10 most recent check-ins
  • Verified venue owners can see the number of your check-ins at their venue if you’re one of the top 10 most frequent visitors
Contact Information:
If user has checked into a venue within the last 3 hours, are is one of the 10 most recent visitors or one of the top 10 most frequent visitors, verified venue owners can see:
  • Name: Just first name, last name initial
  • Email and phone: No
  • Photo, with link to your Profile: Yes
Mayorship and Badges:
  • Verified venue owners can see who is the Mayor of that venue
Linked Account:
If user has checked into a venue within the last 3 hours, is one of the 10 most recent visitors or one of the top 10 most frequent visitors and user has linked his Twitter account to foursquare account, verified venue owners can see user’s Twitter ID.”
This policy is significantly limiting possibilities how marketers and/or venue managers can use Foursquare data. It however gives however the important signal for users that their privacy is one of a major priorities for the service.
Foursquare users motivations and behavioral patterns
Why people broadcast their location?
Foursquare and other Location Sharing Services (or Location Based Social Networks) have been used for marketing purposes from the begging of their existence. In order to investigate what value does those networks bring to marketers we need to understand what is the user’s motivation for location sharing. Well of course each of us knows why we broadcast our location to friends, but until its proved by science these are only personal impressions.
In the paper published in 2011 “I’m the mayor of my house: examining why people use Foursquare” Janne Lindqvist have investigated the topic. The quantitative survey with 219 participants revealed several motivators for participants that can have some relevance for marketers:
  • Gaming, fun, badges – the most perceived value seems to be linked with the element of gaming, collecting points and badges contributes to the perceived fun of Foursquare.
  • Social connection – interacting with friends seems to have a big value for users. The most important aspects are: knowing where the friends are and keeping in touch with them and checking-in to the same places and the same time. The social aspect of Foursquare is very important here, majority of participants claim that Foursquare is fun because their friends are using it.
  • Place discovery – majority of users have discovered a new places or where motivated to go to new places because of Foursquare. Most participants where pleased with tips about venues that they have seen on the service. The discounts offered by venues were not that important for users – less than half of them addressed it as a motivation.
Where? When? How often?
The other significant issue is linked with the question: where when and how often do people check-in? The same research displays on a figure 23 frequency of check-ins for various places.

From the bar charts one can observe that restaurants and bars are the most popular places to check-in at even several times a week, which seems to prove the social and place discovery usage model of Foursquare. From the other hand participants hardly ever check-in at schools and homes, which might be caused by privacy concerns. There is a small group of users that are willing to share their home location and a bigger one that share work location even more than once a day. The survey showed that there are people who are interested in gaining as many points, badges, and mayorships as possible, and check-in everywhere.
The other research  by Cheng et al. 2011 investigated patterns from more than 22 million check-ins globally. Generated from the data tag cloud of the most popular venues that users check-in shows that the most popular places are restaurants, coffee shops, stores, airports, and other venues reflecting daily activity (e.g. fitness, pubs, church). The result seems to prove several points from the previous paper presented. Cheng researched as well the temporal distribution of check-ins in the World:

This pattern provides a glimpse into the global daily activity intensity. One can observe there three major peaks: one around 9am, one around 12pm, and one around 6pm.
Conclusions

The end purpose of social media is not to simply push out a message through yet another channel, but to deliver a message in a way that is both compelling and sharable, and that the recipients will want to share with their network. Marketers using Location Sharing Services must look at ways in which they can provide an interactive experience in-store that leverage the technology in the pocket of their visitors—an experience that will convert them from browsers to buyers and from one-time customers to loyal fans who act as advocates in both the real and virtual worlds. You will not do it with a simple discounts, the study proved the gaming and social aspect is more important. Discounts – yes, but make them more valuable and let customers be more engaged to get them. They will come back for more. Social-gamification – this seems to be the key to success.
 

Location-Based Marketing – Location-Based Analytics


Location Based Social Media gives new possibilities to marketers. They are not only a new communication channel but they allow engaging customers, interacting with them, getting a direct feedback or even talking to them. When users ‘check-in’ they broadcast their location to the public, their social network and as well share certain information with venue managers. Although it is significantly limited it gives business some possibilities to find out who their customers are, who are their friends, what do they do etc. This kind of information in such a scale was previously difficult to obtain.
From the perspective of retail and service organizations Location-Based Marketing in Social Media is a new channel and value of it seems to be recognized however not necessarily understood and measured. Although companies have been investing in social media marketing for several years already and those expenditures are growing year by year, marketers continue to struggle with the methodologies for validating these investments. Inability to measure the Return on Investment was named by marketers as one of the most significant barriers to the adoption of social media tactics by organizations. Potential benefits from implementing social media marketing have been broadly discussed in the literature  (in the table below). Even though there some established Key Performance Indicators (KPIs) to measure those benefit, their direct impact on the organizations financial performance has still not been measured and many marketers claim that non-financial character of social media insight should not be turned into financial measurement .
Benefits/measurement of Social Media marketing
Benefits Measurement
Generating awareness of a brand Unique page views, fan/follower counts
Increasing engagement with a brand Facebook, blog ect. comments, re-Tweets, time spent on the Web site
Increasing brand’s influence Third-party mentions and links
Motivating specific actions (purchases, leads, etc) Conversions/sign-ups rates
Social reach Presence on a different platforms
Increased traffic/subscribers Increase in % of generated traffic
Improved search ranking Linear increase in search ranking
Reduced marketing expenses % saved expenditures
Increased Sales % of net sales increase
A customer’s value is not equal to how much they spend at a store, businesses need to take into consideration future purchases and the influence they may have through social media. Universal McCann’s Social Media Research Wave 3 research report (published in Spring 2008) looked at 17 000 Internet users in 29 countries. According to this study, social media can have a dramatic impact on brands reputation: 34% post opinions about products and brands on their blog and 36% think more positively about companies that have blogs.
Marketing in mobile Location-Based Social Media gives from the other hand different opportunities. It connects virtual social media with physical world via location-aware mobile device, which mean that a customer can not only interact with a brand in front of the computer but as well-being in a physical nearness from point of sales. It provides marketing opportunity to create an interactive customer experience, that is linking in-store activity with technology ‘in the pocket’ of visitors.
Location-Based Social Media provide as well different value to organizations. It gives  new opportunities to monitor social media not only by brand in general but as well by particular locations of a brand. This new possibilities need a well a new approach. There is a significant discrepancy between theoretical concepts of measurable value of Location-Based Social Media data for marketing and the actual data than can be legally accessed and used in the most popular LBSM due to privacy issues and limitations of different platforms. The following section will review what kind of data can be accessed using two Location-Based Analytics platforms: integrated – Foursquare Merchant Dashboard, and dedicated – VenueLabs Connect. Further, it will compare content of two types of Location-Based Social Media: ‘at-the-location’ and ‘about-the-location’ based  on Frankie’s Sports Bar & Grill case study.
Foursquare Merchant Dashboard – integrated Location-Based Analytics
Foursquare gives to business managers a tool to monitor their venues – Foursquare Merchant Dashboard. It gives access to the following real-time data:
  • Total daily check-ins over time
  • Most recent visitors
  • Most frequent visitors
  • Gender breakdown of customers
  • Daily temporal breakdown of check-ins
  • Portion of venue’s Foursquare check-ins that are broadcast to Twitter and Facebook
As stated in the section reviewing Foursquare privacy policy there are strong limitations on accessible data, to ensure that verified venue owners will not overuse any personal information for business purposes. Verified venue owners have access to data concerning: users who have checked into the venue within the last 3 hours, number of user check-ins if he/she is one of the 10 most recent check-ins, number of user check-ins at the venue if he/she is one of the top 10 most frequent visitors, (photo, first name and first letter of the second name)twitter ID if not limited by user in a customized way.


VenueLabs – dedicated Location-Based Analytics
Although there are several platforms that allow to monitor social media e.g. Radian6, MicroStrategy Social Intelligence, only few of them utilize the potential of location-based social data. Currently the only social media analytics company that is entirely built around location-based content is VenueLabs.
VenueLabs is a Seattle-based company funded in 2009 as ValueVine offering social media promotion software (Appendix I). In Feburary 2011 the company launched ValueVine Connect – the first platform described by founders as ‘Local Storefront Analytics’ – that tracked and measured consumer activity by location. The platform was targeted to franchise companies with multiple branches. After releasing that product ValueVine experienced a significant interest and growth in this area and in October 2011 the founders decided to rebrand the company to VenueLabs and focus particularly on the niche of Location-Based Analytics.
While the single location retail store or restaurant is able to manage multiple sources of location, social content the large chain companies are facing a challenge in this area. VenueLabs Connect platform addresses these challenges by using source-based search engines versus keyword-based search engines used by most of web monitoring platforms (e.g. Radian 6). Keyword engines are searching and indexing websites to find ‘a keyword’ about particular organizations or/and brands while VenueLabs identifies the Location-Based Social Media websites and reports to clients information accumulated from each of those web services.
Essentially the company monitors, aggregates and analyse location-based and location-referring social media data including: check-ins, tweets, likes, reviews, shares, comments, mentions, follows from relevant resources and presents them in a form of a dashboard (figure 28). All the data used by the company are openly available on the internet. VenueLabs reports that there is a significant ‘blind spot’ in the local information acquired through keyword-based search. The ‘blind spot’ can be defined as the gap between the information referring to particular location but not listed as relevant due to the search technology. VenueLabs reports that this gap can reach 70%.
VenueLabs company have kindly granted me the access to their Location-Based Analytics platform for the research purposes. Due to privacy issues granted access is limited and cannot utilize all the features of the service. The aim of the research is to analyze quantitative and qualitative, non-financial measures that can be relevant to determine potential benefits coming from Location-Based Marketing. The aim of the research is not to test quality of the performance of the service.
 
Presented on the figure above VenueLabs platform dashboard shows several metrics used by the company to measure performance of its clients brands:
1)      Performance of the brand (aggregated from all location):
  • Percentage of positive consumer sentiment (vs. negative sentiment)
  • Number of check-ins over different platforms
  • Number of Facebook fans
  • Number of Twitter followers
  • Number of reviews over different platforms
  • Sentiment trends (positive and negative over time)
2)      Comparison of brand’s locations over time:
  • Activity
  • Sentiment
  • Reach
3)      Performance of particular location (on the right panel map)
4)      Qualitative Information:
  • Recent Active Channels
  • Biggest Fans
  • Biggest Critics
  • Loudest Voices
The most crucial quantitative information presented on the panel is consumer sentiment. It is measured as aggregated over last 10 weeks from all resources percentage of positive opinions in all aggregated positive and negative opinions. The number is generated by adding together all positive opinions and negative opinions in a linear way, without applying any weights. Neutral or not qualified messages are not taken into consideration. The sentiment is identified by keyword recognition algorithm. The analysis performed further within the dissertation shows that algorithm works well for short messages/opinions/reviews of customers however relatively long messages are often mistakenly assigned to wrong category changing the result. Nonetheless the value of the sentiment information can be measured and assign to:
  • A brand in general
  • To specific locations or group of locations
  • Temporal variations of sentiment of a brand and of specific locations
The activity comparison shows overall consumer activity at the brand locations. Activity is defined as checkins, mentions, comments, and likes. Reach comparison shows how widely content for each location has grown over time.
VanueLabs show as well the most active online channels for a brand in the last 60 days. The dashboard allows to view users that are considered to be the biggest fans and biggest critics. They are selected based on previous sentiment identification and again keyword search engine to identify the best/the worst opinions/reviews. The loudest voices represent those consumers that are most engaged with a brand. They might represent every kind of sentiment but they are the most active online.
The other product of VenueLabs company is called VenueRank and was released in November 2011. It is a single score in the range of 0-100 that allows VenueLabs clients to compare storefronts within a brand, across brands with competitors, and groups of stores within and across brands. The score examines four different dimensions:
  • consumer sentiment
  • community engagement
  • community size
  • reach
Community engagement stands for online activity on the monitor social websites referring to particular location. Community size refers to number of followers across platforms. Online reach refers to presence across multiple platforms. The algorithm of weighting the components of the score is a trade secret of the company and could not be obtain.


Location-Based Marketing – Trends & Challenges


Location-based technologies are dynamically evolving. The dissertation is summarizing the state of the art of Location-Based Marketing in February 2012 but due to the constant development one cannot fully anticipate how will the industry look like in 12 or even 6 months. There are however certain trends that seems to be highly probable.
Integration of different types Location-Based Services
Different types Location-Based Services will be integrated to enhance user interaction and engagement. One of examples could be application called Zombie Run, which links elements of jogging monitoring application with Location-Based Game. Integration of elements of augmented reality in different types of LBS seems to be a trend as well.
Integration of Location-Based Services with other technologies
One can observe integration of Location-Based Services with other technologies e.g. DOOH (Digital Out Of Home) technologies, which are displaying Location-Based Social Media content on the screen inside or close to the venue.

The company called LocaModa is providing solutions that are displaying e.g. Foursquare and Twitter live feeds on the screen inside particular venues, which is linking virtual community activity with in-store customers.
Increasing role of Location-Based Analytics
According to ABI Research – technology market research company – the Location-Based Analytics market in US will reach the $9 billion in value by 2016. There are companies that are monitoring Location-Based Social Media content e.g. VenueLabs, but there as well business that monitor other consumer behavior that can be used for marketing purposed. One of examples could be a company called Path Intelligence which is providing analysis of spatial behavior of customer in shopping malls based on their mobile phone signal detection.
Indoor Location-Based Marketing
In late November 2011 Google publicly launched  new version of Google Maps – 6.0 for Android platform with indoor maps and indoor navigation functionality. Although it is still in a beta mode and with limited locations, all major competitors in the market including Nokia announced to present their indoor navigation platforms in the near future. There are as well branded location-based indoor navigation products like mentioned in the thesis “The Meijer Find-it” app
 

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